
World 8- : The fight is like a small obstacle course, with burners and moving platforms.throws shells, and the fight is on moving platforms. World 6- 2: The fight is on a see-saw, this time above lava, with Bowser Jr.World 6- : The fight is on a see-saw, above a floor of spikes.doesn't throw shells, but the fight is on a pillar of ice, which reduces the player's traction, and is held over a bottomless pit. changes his tactic this time, he throws Koopa Shells, which need to be jumped on and tossed back. can still jump high, and the fight is now held on a platform above a pool of water. now has the ability to jump high, and there is quicksand on the arena. World 2- : The fight is a bit harder, as Bowser Jr.World 1- : The fight is simple, with no obstacles.is defeated in each tower, a brief cutscene ensues on the map, showing him running with Princess Peach to the castle of that world. When he is defeated, he gets back up and jumps off-screen (and out of the tower). In Super Mario Run, the levels Cutting-Edge Spire and Scaredy Rat Race take place in towers.Īt the top of every tower, there is a boss fight with Bowser Jr., who becomes increasingly more difficult as Mario (or Luigi) reaches each tower.

2, Peach's Castle and Superstar Road of New Super Mario Bros. Wii, the Special Worlds of New Super Mario Bros. Wii, some worlds have no towers whatsoever. The challenge of towers generally depends more on traps and obstacles than enemies. as well as Rock-Candy Mines from New Super Mario Bros. One appears midway through every world (except for World 6 and World 8 from New Super Mario Bros. Unlike most fortresses, in which the player may have to progress from left to right or vertically, towers exclusively feature vertical direction.


They are more or less the equivalent of the fortresses from Super Mario Bros. Wii) are a type of level appearing in New Super Mario Bros. Towers (called fortresses in New Super Mario Bros. Tower icons in respectively New Super Mario Bros., New Super Mario Bros.
